Where is the loyalty❓ where is the reality.❓Įxactly how many times can you sell the same game to the same people for "literally" Top Dollar.❓❓❓ Unless that "sweetner" is another 75% off, this dev is really taking the proverbial. The real travesty here is.Įxisting owners get 20% off taking it STILL to 19 dollars. at a whopping 25 bucks.īut that is not the travesty here. (yeah as well as the exact same game, but with a few more lvls, and VR implementation.)Ģ, On team with None VR, and now on here. Remembering that they have already been paid twice for this game. ![]() Which is as expensive, if not more than MOST VR games. The standard price of Superhot VR is $24.99 but it will only cost $19.99 during the first week of release."Ģ5 dollars. "The teasing is over as one of the absolute best Oculus Rift with Touch 2games we’ve seen so far is finally releasing on the HTC Vive through Steam this Thursday, May 25th. "And to make the launch even sweeter, if you already own the original non-VR game, Superhot, then you get a discount on top of the launch week discount as well." (maybe a little irony in the first line, it was not directed at you Neroes) It is about a devs decision to charge to buy it, OFC,Īnd then to recharge existing owners with some spin about it being "another," or "whole different" game. It would not be called "Super hot," with the exact same gameplay. This is not about being a different game.īecause if it was. ![]() VR, and a few different lvls, is no greater deal than most, if not any of the aforementioned. □ Skyrim had the whole engine changed, and all the upgrades that bought us.Īnd every VR title had been re-jigged to perfectly suit VR. □ Div SIn, had gone through a whole massive upgrade with every single line in the game being fully professionally voiced, and its a storied RPG with a lotta lines. □ Dark Souls had extra level content too. As far as the other games being the same. Yes that makes perfect sense, and is utterly (no spin) justifiable.Īlso. And the game revolves around a dynamic that time only moves when the user does. ✴ Super hot VR, is an FPS shooter, with crystalline type mobs, that splinter when shot, hit etc. Whereas, the other version is COMPLETELY a different game insomuch as. ✴ Super hot, is an FPS shooter, with crystalline type mobs, that splinter when shot, hit etc. Those games you mentioned Project Cars for example went free for people who already had the game due to it being a complete carbon copy of the normal game while superhot vr and superhot have much different levels and other with all due respect. Originally posted by Neroes:They have stated this before that since they are both completely different with different levels that they will not give a loyalty discount. Enabling a "VR version" of that Same game. ![]() They were / are the same gameplay, just with VR support added. There are more but I think I have proven the point. "For existing owners of these and more titles" ![]() Which still sucked if I'm being honest, as it was the same game just with "new mechanics"Īnd then we come to the exact comparisons. which had a 33% price drop for existing owners. Then at least follow the likes of Dark Souls 2, to DARK SOULS II: Scholar of the First Sin. "existing owners" = Free.ĭiv original sin to Enhanced edition (Fully voiced,) MASSIVE content update "existing owners" = free.īut even if they dont follow this "real" loyalty model. Were rewarded for their loyalty from the devs, "FREE." and then released massive update, or different mechanics with the same game. Then yes, totally, those players should get the same loyalty. If they release the VR version on those "other platforms" after they released the normal version. Originally posted by N0rdmann:worth the full price, but worth twice the full price if u already bought - the augment about other platforms.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |